In the underwater sections there was a calculated reverb effect which had never been done before. Ride the elevator to the top to get the secret and an Easter Egg: SECRET 5.
Random Trivia: D3D was the first game to use a realtime audio effect, apparently. Duke Nukem 3D: 20th Anniversary World Tour. In fact, I might download Duke Nukem 3D’s shareware release again right now, just for old times sake… Nowadays of course it would be crazy for any publisher or developer to release a game as shareware – give away a quarter of the game for free and hope people buy it? You’ve got to be joking! It really is a shame that that way of distributing died out, as it offered great value to gamers of that era, but at least the classics are still available. I never said it was a good joke, just that it summed up the memory. Tell ‘im to use the rocket launcher, Rob! One would actually play the game, one would stand by and excitedly provide a running commentary and the final player sat on a beanbag in the corner reading a comic book and occasionally offering advice.
It reminds me of the old joke, that in the 90s it always took three people to play any computer game.
Still, I look back on it fondly despite the lack of progress and often say that sharing a game is the best way to play. Playing collaboratively like that was brilliant in a way, but the down side was that we spent so long swapping seats that we’d only manage a level or two before dark. The Duke Nukem 3D HD pack is a great excuse to replay